Wallace and Gromit, a Grand Physics Stretch Wallace and Gromit likes to make its own rules. Even in their debut film A Grand Day Out they challenged common rules, common rules of physics that is. This is not unusual though as a lot of films like to push the boundaries of reality for drama or comedy. This is especially evident in fantasy/action films such as Back to the Future or Die Hard . Not all films can do it successfully though. Michael Bay’s Transformers series comes to mind as an obvious example. A Grand day Out is arguably far less beholden to the realities of physics than the films mentioned prior. What is important is the context in which these rules are bent. There are a few elements to the context of A Grand Day Out which lends itself to being believable and fun. I want to discuss some of the ways A Grand Day utilizes physics and some of the elements that help keep it believable ...
Physics as a Game Mechanic, Games as a Physics Mechanic Games have been around for some time now but obviously not nearly as long as physics. In the same way that physics is applied to and exaggerated in film and animation it makes sense games and game worlds would eventually make use of physics as well. What makes games unique compared to the former mediums is that games can make use of physics simulations in real time. Physics engines and simulations in games can be rendered in real time with dynamic results. In terms of true production animation or cinema, real time physics would make no sense at all. A film is generally the same film each and every time it is observed. Games though on the other hand are usually dynamic. Even though some experiences can be linear exact progression through a game is almost always in the hands of the player. This is where physics in games is a big selling po...
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