Outline for the Second Term Paper

Physics in Game Engines, Physics as a game mechanic

I. Introduction

a. Use of Physics to develop game engines
b. Thesis-Knowledge and application of physics to various game engines such as Source opened a new avenue for game design, physics based games

II. Use of Physics in games

a. Source engine makes extensive use of physics in their game engines
b. Puzzles are formed in Source games based on physics problems
c. Portal has physics problems based on conservation of momentum and terminal velocity
d. Half Life has a rudimentary puzzle built around a lever arm
e. Havok engine was used in Max Payne to create more dynamic and cinematic gaming experiences

III. Games as a tool of physics

a. Portal the game has in turn been used as a tool in certain classes to teach rudimentary physics problem solving
b. Physics engines now branch out to include a variety of things to be simulated such as deformation
c. Games that utilize physics are more prone to high levels of fidelity to life
d. Driving simulators with accurate car physics have been used to help train race drivers

V. Conclusion

a. Physics slowly made it's way into video games both as a background element but also as a game play element
b. In turn games have been used to both directly teach physics and help develop a general understanding of physics in certain situations

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